Rules:
- Currently controlled regions will be attacked in conquest mode. When all flags are taking the team loses the region - if the attacker wins by points the defender will still owns the region and mode win change to rush. A final battle will take place if attacker wins in rush the defender will lose the region.
- HQ's can only be taken in a full takeover by the attacker in conquest, after conquest in won by the attacker the HQ is destroyed and in becomes a region like the others. A new HQ need to be build before to can attack a new region.
- Building HQ's can be done by having a squad rush against 2 opponents ad winning both battles then a new HQ is build - without an HQ you are not able to attack regions.
- 6 teams of each 16 players are required, a team can be 1 or more clans, if necessary. If you cannot get together 16 players on the previously agreed day, the match will go ahead regardless. It is your responsibility to get the members together for the battles.
Battles:
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The tournament consists of 1 week battle cycles. Within this week each team must have played all the necessary matches.
- The attacking team doesn't need to tell where his attack will be.
Outcomes:
- Conquest full victory (attacker captures all flags) – the attacker wins the region and is given the option to attack another region in rush
- Conquest win by points – the attacker wins the region.
- Conquest loss by points – the defender is given the option to counter attack a region in rush.
- Conquest full loss (defender captures all flags) – defender wins a region from the attacker.



Rules


